Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

3 Quick Tips to Make Your Gaming Accounts Unhackable | Dramel Notes

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If you play a lot of online multiplayer games, then you should be aware that many game developers are failing to keep your information safe. Therefore, it’s up to you to make sure that your accounts remain hard to hack.

1. Never share your passwords. This is the most common culprit in gaming-related account breaches. Even if you trust your best friend, don’t give it away. You never know who they might tell, or worse yet, what they might do if your friendship ever weakens.

Also, always use a memorable but unbreakable password and never repeat passwords across games.

2. Regularly scan for malware. Trojans and keyloggers are another common way to compromise accounts. Make sure you’re using a trusted security suite! (And no, Windows Defender isn’t good enough here.)

3. Don’t engage in shady activity. This means no gold selling, no account trading, and no weird third-party sites (like gambling sites for EVE Online and Counter-Strike: Global Offensive). Some activities may seem legit, but often these websites play the long con and catch you off guard.

Have you ever been hacked? What did you do? Got any gaming security tips to share? Let us know in the comments!

Image Credit: Gaming Keyboard by TACstock1 via Shutterstock

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Geek Trivia: When Gear Is Made Less Effective In Video Games, Gamers Say It Has Been? | Dramel Notes

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Answer: Nerfed

The advent of online multiplayer gaming introduced an element of game design that designers hadn’t previously had to wrangle with: balancing character abilities and in-game items so that game play was fair and didn’t encourage players to flock to a certain character class or only use a specific weapon or gear combination.

With nearly every multiplayer game, there are updates and revisions over time to rebalance and adjust areas that developers consider problematic such as weapon/armor combinations that stack to give unreasonably powerful bonuses, or character-class skills that prove to be too effective or the like.

When developers make adjustments to weapons, gear, or skills in such a fashion that it decreases the effectiveness of the aforementioned thing, players say that the thing has been “nerfed”. The term, which originated in the Ultima Online community, is a reference to Nerf toys (specifically to how a Nerf football or toy weapon is a softer, less dangerous version of the real thing).

Image courtesy of Nerf.

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